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Speaking with VideoGamer, BioWare’s Casey Hudson described what we can expect from the next batch of Mass Effect 2 downloadable content: a warm-up of sorts for the next game!
“So, for the time being there’s going to be a continued stream of DLC for people. We’ll start to have packs that’ll tell the story between Mass Effect 2 and 3. But beyond that,” says Hudson, “we kind of have to see how people are responding to what we have and go from there.”
Sounds like a smart move to me. Who knows what the fans want better than the fans themselves? Personally, new missions that feel important in the long run are what I want more than anything else.
I don’t know about the rest of you, but after hearing about the recent patch for the Xbox 360 version, I have been seriously considering dropping everything else and getting sucked back into Mass Effect 2 yet again. Perhaps it’s worth waiting a while longer for more add-ons to hit first.

Speaking with VideoGamer, BioWare’s Casey Hudson described what we can expect from the next batch of Mass Effect 2 downloadable content: a warm-up of sorts for the next game!

“So, for the time being there’s going to be a continued stream of DLC for people. We’ll start to have packs that’ll tell the story between Mass Effect 2 and 3. But beyond that,” says Hudson, “we kind of have to see how people are responding to what we have and go from there.”

Sounds like a smart move to me. Who knows what the fans want better than the fans themselves? Personally, new missions that feel important in the long run are what I want more than anything else.

I don’t know about the rest of you, but after hearing about the recent patch for the Xbox 360 version, I have been seriously considering dropping everything else and getting sucked back into Mass Effect 2 yet again. Perhaps it’s worth waiting a while longer for more add-ons to hit first.

Look, I know many of you didn’t understand what it is that I just wrote. Honestly, after the translation, I didn’t either (I speak French, oui oui!), but what I’m trying to get at is that there is a brand new game coming out developed by a Mexican, Spanish speaking studio, published by a Japanese company, and focused on the Spanish-speaking market in America. It really is a new precedence, one that is interesting to see how a new, bilingual gaming audience could be born.

Lucha Libre AAA: Héroes del Ring is, quite simply, a lucha libre wrestling game. Based upon the incredibly popular Mexican wrestling, this style of wrestling is as over the top as the American counterpart, but is studded with even more outlandish personalities, sometimes more violent wrestling skills, and the sacramental respect for the mask, the ever famous disguise almost all luchadors. Lucha libre has a minor following in the English speaking market as more of a novelty, but for Spanish speaking immigrants and people all across latin america, the luchadors can reach major heights of fame.

Now, my hands-on with Lucha Libre AAA: Héroes del Ring didn’t exactly show me something extremely new with the gameplay. Coming to every console available, with the Xbox 360, PS3, Wii, PSP and DSiWare all receiving versions. I checked out the PS3 and Xbox 360 version, and I can make this claim: it is a wrestling game, and to know if it is better than the rest would take more hands-on time. However, good old wrestling favorites, like a create-a-character mode, a 25 part story mode, online play, and up to four players all mean that the good old standbys of wrestling games will be here.

Thankfully, the development studio behind the PS3 and Xbox 360 versions, Immersion Games, is a studio based in Mexico, and everyone involved, from the CEO to younger brothers of the PR (yep, they were there) had an obvious glee and love of lucha libre. It is clear these guys love the sport.

Core elements of lucha libre will make an appearance. First of all, the masks (and the famous men behind them) are making a strong appearance. There are dudes like La Parka and other legends of the ring will be making an appearance. Also, the elements of the mask will be coming, so Mask and Hair matches will be coming. Huh? Well these matches are matches where the mask and a wrestler’s hair is on the line. If a wrestler losses a match, he’ll have to show his mask or shave his head. In luchador culture, this could be an end of a career, and these sort of matches will be available for online matches. Unfortunately, the legendary wrestlers will not be allowed to do this on these online matches, as you don’t want to ruin those guy’s careers.

Other luchador elements to make an appearance in the game is the element of popularity. Each wrestler has a few special moves and one super move that they need to fill a meter before that they can use. Popularity means that if the crowd likes you, you can pull all these elements off, and so taunting your opponent, or, uh, sexily enticing all the women in the crowd, will fill up your meter and allow you to pull off these moves. There are some locks placed on these super moves for realism (pull off a special move, and your meter will literally frost over for a while), and this is designed to make entertaining matches.

Finally, even language has been designed to appeal to the Spanish speaking audience. With only a language switch of your game settings, the entire game can be done with either English or in Spanish. Yes, all the announcers are famous Spanish (or less famous English) luchador announcers. This is actually pretty cool, as hearing everything done in Spanish was a nice change of things. For a game appealing to a certain cultural group, it is nice to see the developers go all the way.

I for one have always been interested in seeing how games designed for the Spanish language market would do in the United States, and why such games have never really existed. That is why Lucha Libre AAA: Héroes del Ring is so interesting, as the focus on a cultural group in America that is normally ignored is really neat to see. The developers are confidant. One representative said “We already know we will have great success” and the team is really looking forward to strong word of mouth. For those who like wrestling, and those who just want to see something different, Lucha Libre AAA: Héroes del Ring looks like it might just offer that.ps3

by admin | Categories: PlayStation 3, xbox360 | No Comments

2010 is almost here, and we’re counting down the days with the most anticipated games of the upcoming year. Yesterday, we took you on a tour of Destructoid’s most eagerly awaited Xbox 360 games of 2010. Today it’s the turn of the PS3, and boy, what a good-looking bunch of games we have.

Sony has been consistently delivering with top-quality exclusives, more so than the 360 lately, and it looks like 2010 will continue this trend. The PS3 has arguably the hottest collection of exclusives on the market, so join Samit Sarkar and myself as we tell you about the best-looking PS3 games of 2010.xbox360

Videogames made solely to coincide with the release of a major movie tend to be terrible — rushed, lazy, and made with little to no care by studios who are just doing the bare minimum required to get paid. Avatar: The Game, however, is supposed to be different. James Cameron himself said that this videogame was not simply based on his movie — it was part of the experience.

Ubisoft Montreal had free reign to do whatever they wanted in the Avatar universe, crafting its own unique adventure on Cameron’s lush and verdant world of Pandora. So, what did Ubisoft Montreal do with this playpen of creativity, this ticket to take an upcoming movie and produce a videogame that truly stands out as an amazing counterpart to Cameron’s original vision?

Ubisoft Montreal made a videogame solely to coincide with the release of a major movie.

Oh well. Read on the full review.xbox360

It was inevitable, but it’s good to get it confirmed, right? Koei Tecmo’s Dynasty Warriors-style take on Fist of the North Star has been confirmed for release outside of Japan. Although Koei has yet to issue an official announcement, a newspaper interview with Koei Tecmo CEO Kenji Matsubara stated implicitly that the publisher has plans for a worldwide sale.

This is the same interview in which Matsubara stated that his belief that the game will sell at least a million copies in Japan alone. The article also states that, following news of the game’s development, Koei Tecmo stock raised by 17%. Looks like things are looking up for what was once two rather niche companies.

It seems that the newly formed Koei Tecmo Holdings is off to a very solid start, and I hope that they continue with the good fortune. Fist of the North Star Musou is looking great so far. Cannot wait to see more as development continues.xbox360

In case you’ve forgotten (it’s been a while), Owl Boy is a terrific looking indie platformer from D-Pad Studio, dripping in retro flavor and set in a unique and interesting world. We had an exclusive trailer a few months back, but that was the last thing anybody ever saw of the planned PC and Xbox 360 game.

Curious and concerned, Destructoid contacted D-Pad studio to find out what had become of Owl Boy. We were informed that the game was still in development, but that the situation had been somewhat troublesome and frustrating.

“Our main programmer, Blake, timed out of the project because of work about half a year ago,” explain’s D-Pad’s Simon Andersen. “We were in need of a new programmer but after sorting through the truckloads of people that showed up for the beta-testing and never returned afterwards, we decided to keep the search internal to avoid getting a slew of applicants that weren’t serious.

“We eventually found a replacement, but progress was slow and it eventually became clear we needed to find someone new. Another replacement was found but after another grueling training phase things stopped completely. After this, I’ve been desperately trying to find someone to help out with the project, and to be honest, I’m almost at my wits end. The last option that’s left is going for a public call out for a replacement, but it’s going to be hell sorting through applicants without my programmer around to check if they’re actually up to par, so it’s not really ideal. I’m not one to complain about things in public, so I’ve avoided dragging the audience into this issue, though maybe we should have.”

The game has been submitted to the IGF festival in San Francisco, but currently lacks programmer backing, leading to a demo that Andersen admits he is “embarrassed” by. Despite the setbacks, Andersen says his team is not giving up now after six months of wrestling, and that a mountain of content is begging to be shown off as soon as it’s ready.

“We will complete Owl Boy,” declares Andersen. “It’s just a question of when.”xbox360

Been a while since we got a good look at Splash Damage’s Brink, huh? G4 has an exclusive new video that shows how the game handles movement across objects, and it’s worth a watch if you’ve been keeping up with the title.

The game’s S.M.A.R.T. system is something I’ve heard an awful lot about, but have never really seen it in action. It’s similar to all of those open-world games (let’s use Prototype as an example) where you hold a button down to see your character automatically perform kickass parkour moves.

The difference here is that there’s more interactivity involved with it, and some level of thought is required to pull of those cool acrobatic feats. In theory, it’s a neat idea. I’ll be very interested to see how it handles in a live multiplayer setting.

More than anything else, I love Brink’s realistically-detailed, highly-exaggerated characters. Great art direction, if you ask me. Shame we’ll now have to wait until next fall to see it in person.xbox360

When I first heard that No More Heroes was coming to the PS3/360, I was totally shocked. Porting a two-year-old Wii game to HD consoles? It’s ludicrous, unheard of, and potentially brilliant. While I’m not totally convinced that NMH will be better for the swap between motion controls and HD graphics, I still want the game to sell well on the PS3/360. If this port goes on to outsell the 500,000-700,000 copies that the Wii original sold worldwide, I’d be ecstatic.
Now, before you going calling me a Wii-hating HD fanboy, hold your horses. Take another look at the title of this post. Look at a few of my other blogs. Though I’m not the biggest fan of Nintendo of America, the Wii is actually my favorite console of this generation so far.
So, if I like the Wii so much, why am I excited that NMH is “defecting” to high definition consoles? Well, because from where I stand, the success of the game on the PS3/360 could signal the final victory for the “Wii philosophy,” which is the reason I like the Wii so much in the first place.

Hit the jump and I’ll explain.

Okay, so what’s the “Wii philosophy” that I’m talking about? Well, from my perspective, it’s about four things — the four things that really separate the Wii from the PS3/360:
1) Motion controls (and the mainstream-accessible games that utilize them);
2) Low-priced console and games;
3) Personalized avatar creation;
4) Low-budget, “puck rock” games.
The PS3 and 360 have already adopted three out of four of these three ideas. Both the PS3 and the 360 will have motion controllers next year. Both have seen $200-$300 price drops since they first launched. Both have their own avatar creation systems. There’s just one part of the Wii’s appeal that they still lack.
Which brings us to No More Heroes.
The tale of No More Heroes is a rags-to-riches success story of one of the industry’s biggest outsiders, and of hardcore gaming on a console that many said was just for kids and old people. It also may be the pinnacle of modern “punk rock” gaming. By “punk,” I mean the combination of an intense enthusiasm for expressing ideas that overcomes any prioritization of profit. For instance, Blind Lemon Jefferson didn’t know that he’d ever become world-famous for singing on his porch about feeling miserable. The Ramones probably never guessed that four ugly guys with bad haircuts who can barely play their instruments would go on to be one of the most popular rock groups on the planet. NWA rapped about being “gangsta” long before anyone ever turned a profit from it. These are just three of the original “punk rockers.” These are the guys that put themselves out there with no reason to believe they could succeed, with little to no money to back them up. They didn’t do what they did because they thought they’d get rich and famous; they did it because they meant it.

For a game developer, it’s the same thing. To be punk rock, they have to be so overwhelmed with excitement over the game they’re working on that they can’t even see anything other than their creative vision. Developers with this attitude almost always make “flawed” games, but that’s usually because of the tunnel vision that comes from following your creative path with total abandon. The path also blinds you to whether what you’re doing is going to make you any money, or if you have the money to make the game in the first place. Ken Levine, Shigesato Itoi, Will Wright, Keita Takahashi, Tim Schafer, and, of course, Suda 51 are all examples of game developers that have made games under these conditions, and have at least one truly punk rock game under their belt.
For me, though, No More Heroes is the epitome of all that, at least for games in this “era.” Like The Ramones, No More Heroes isn’t going to win anyone over with its good looks. About half the time, No More Heroes looks like a Dreamcast game, something that is traditionally a guaranteed death sentence for sales (note: this was also true for actual Dreamcast games). No More Heroes also features an open world that is totally barren and uneventful, which works in stark contrast to the stuff found in big sellers like the GTA series. More so, No More Heroes stars one of the least conventional game protagonists of all time: a skinny, horny, lonely, videogame/anime-loving young man who lives with alone with his cat. The only messages on his answering machine are from mean-spirited employers, or the video store that he owes money to for un-returned porno tapes.

Couple all that with the amount of truly “inappropriate,” borderline insane content packed in the game, and you have a package that’s about as punk rock as it gets. I could get into detail, but I better stop myself now, as I could easily go on and on about the game for pages and pages. If you want to know more, though, check out one of the many well-written posts here on Dtoid that focus on the game. It’s really the kind of game that people like to write about just as much as they like to play.

So yeah, No More Heroes was one of the first, and best, punk rock games to hit the Wii. It has outsold other games with much higher budgets and bigger publishers (Dead Space Extraction and The Conduit, for example) without online play, mainstream-friendly controls, or proven successful tropes like zombies, World War II, or car theft. It also outsold every other game Suda 51 ever produced, including several games for the ever-popular PS1 and PS2. With the success of NMH came many other punk rock Wii exclusives: games like Muramasa: The Demon Blade, Mushroom Men, MadWorld, Dead Rising: Chop Till You Drop, House of the Dead: Overkill, Little King’s Story, A Boy and His Blob, the Bit.Trip series, and many others. Some of them made money, and some of them didn’t, but that doesn’t even really matter. The point is that they still were permitted to come into existence, and that’s something that could have only happened on the Wii.
Sadly, the PS3/360 just don’t have as many games of this type in their console libraries. Metal Gear Solid 4 certainly has its moments, as do download-only titles like Noby Noby Boy, Castle Crashers and Braid, but even they are pretty conventional when compared to games like MadWorld and No More Heroes. PS3/360 games just cost a lot more to make than Wii games — by some reckoning, three to five times more. Publishers can’t take as many punk rock risks on the high-def consoles; one failed HD game could put them out of business. They have to play it safe by pleasing the lowest common denominator with space marines and Hollywood-style set pieces, or else they just won’t survive.

At least, that’s what I used to think before I saw screenshots of No More Heroes: Heroes’ Paradise on the PS3/360. The game has made me start to think that non-conventional, disc-based games might be able to make it in the HD world.

Though the game definitely isn’t a straight port, the changes made to the graphics surely look low-budget. Of course the jaggies are gone, and there seems to be a shiny filter on everything now, but both are probably due to work being done by the PS3/360 hardware, and they likely didn’t cost the developers anything extra to implement. Other than that, Travis’s coat now has real wrinkles, and… yeah, that’s it. That’s all I see for visual improvements in No More Heroes: Heroes’ Paradise — filters, resolution, and coat wrinkles. Coat wrinkles and resolution aside, I actually think No More Heroes 2: Desperate Struggle looks a little more expensive than No More Heroes HD. Just take a look at this comparison shot and see for yourself (in case you can’t tell, the Wii game is on the left) .
Thing is, that’s all good news. That’s a sign that a developer can make a game for the PS3/360 that essentially costs as much to make as a low-budget Wii game, and still still find a publisher for it (well, maybe). That’s a sign that not every PS3/360 game has to have online play or look like Uncharted 2 or Resident Evil 5 in order to get published.

That is, of course, if No More Heroes HD actually sells.

Best case scenario, No More Heroes: Heroes’ Paradise makes good money on the PS3/360, and developers think to make low-budget up-ports of other punk rock Wii games. These up-ports also make money, so from there, developers actually start making original punk rock games for the PS3/360. Not PSN/XLBA games, I’m talking about real retail games; games that  aren’t about criminals/soldiers/space marines/strippers/bounty hunters. I’m talking about retail games that aren’t all firmly embedded in the uncanny valley. When was the last time you saw a game like that on the PS3/360? (And no, 3D Dot Heroes doesn’t count. Not until I play it, anyway.)

Sure, if punk rock gaming spreads across all consoles, the Wii console will be at a loss for the diminished number of exclusives. In the ways that count, that’s still a success for the console. It’s like they say in politics: winning the election is meaningless if you don’t get the other party to start doing things your way. To convert the PS3/360 into HD Wii clones is the real sign that the console has “won” the console war.” Sales are just a means to that end.xbox360