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Speaking with VideoGamer, BioWare’s Casey Hudson described what we can expect from the next batch of Mass Effect 2 downloadable content: a warm-up of sorts for the next game!
“So, for the time being there’s going to be a continued stream of DLC for people. We’ll start to have packs that’ll tell the story between Mass Effect 2 and 3. But beyond that,” says Hudson, “we kind of have to see how people are responding to what we have and go from there.”
Sounds like a smart move to me. Who knows what the fans want better than the fans themselves? Personally, new missions that feel important in the long run are what I want more than anything else.
I don’t know about the rest of you, but after hearing about the recent patch for the Xbox 360 version, I have been seriously considering dropping everything else and getting sucked back into Mass Effect 2 yet again. Perhaps it’s worth waiting a while longer for more add-ons to hit first.

Speaking with VideoGamer, BioWare’s Casey Hudson described what we can expect from the next batch of Mass Effect 2 downloadable content: a warm-up of sorts for the next game!

“So, for the time being there’s going to be a continued stream of DLC for people. We’ll start to have packs that’ll tell the story between Mass Effect 2 and 3. But beyond that,” says Hudson, “we kind of have to see how people are responding to what we have and go from there.”

Sounds like a smart move to me. Who knows what the fans want better than the fans themselves? Personally, new missions that feel important in the long run are what I want more than anything else.

I don’t know about the rest of you, but after hearing about the recent patch for the Xbox 360 version, I have been seriously considering dropping everything else and getting sucked back into Mass Effect 2 yet again. Perhaps it’s worth waiting a while longer for more add-ons to hit first.

Ubisoft’s Prince of Persia: The Sands of Time stands as one my favorite games. At the time of its release, the game’s re-imagined beauty and control was like nothing we had seen. Go back and play it today and it still holds up, a magical journey with crafty platforming and puzzles that set a new bar for the genre.
In 2008, Ubisoft completely turned the series on its head with a new game in the series, simply called Prince of Persia. With this new approach came a completely new Prince, a remarkable visual style, and a fresh adventure. It wasn’t The Sands of Time, and it wasn’t what I expected. But I loved it.
Not everyone agrees with me, longing for a return-to-form and a more familiar Prince. The Forgotten Sands is Ubisoft’s answer, taking a more classic approach to the series, and returning with the familiar Prince for an all new tale. But does the publisher hit the mark, or is this simply rushed fan-service hoping the cash-in on the buzz surrounding the upcoming Hollywood film?
Prince of Persia: The Forgotten Sands (PlayStation 3, Xbox 360 [reviewed], Windows PC)
Developer: Ubisoft Montreal
Publisher: Ubisoft
Released: May 18th, 2010
MSRP: $59.99
Instead of continuing where it left off with its The Sands of Time trilogy, Ubisoft takes The Forgotten Sands as an opportunity to fill in narrative gaps in the series. Set between the events of the original The Sands of Time and its follow up The Warrior Within, the title finds the Prince traveling to meet with his older brother, Prince Malik. A formidable commander and leader, Malik has taken command of a contested territory on the outskirts of their father’s land. When the Prince arrives, he finds that his brother’s army is already engaged in a heated, overwhelming battle. With his back to a wall, Malik unleashes the fabled army of King Solomon as a last resort. Thing don’t quite go as planned when the army turns on him , leaving the Prince responsible for helping defeat said army.
In many ways The Forgotten Sands feels like an apology for 2008’s Prince of a Persia, a “back to the roots” title that borrows heavily from the original The Sands of Time in a number of ways that will most certainly please fans. The first and most welcome return is in the game’s pure platforming and movement controls. Ubisoft doesn’t play with that original formula much, adopting nearly all of the Prince’s skills here, from wall running to swinging on poles to tearing into a banner with a blade for a sound descent. It all feels both familiar and tight, with Ubisoft providing some remarkably calculated and enjoyable environments to hop, jump, and shimmy around.

Ubisoft’s Prince of Persia: The Sands of Time stands as one my favorite games. At the time of its release, the game’s re-imagined beauty and control was like nothing we had seen. Go back and play it today and it still holds up, a magical journey with crafty platforming and puzzles that set a new bar for the genre.

In 2008, Ubisoft completely turned the series on its head with a new game in the series, simply called Prince of Persia. With this new approach came a completely new Prince, a remarkable visual style, and a fresh adventure. It wasn’t The Sands of Time, and it wasn’t what I expected. But I loved it.

Not everyone agrees with me, longing for a return-to-form and a more familiar Prince. The Forgotten Sands is Ubisoft’s answer, taking a more classic approach to the series, and returning with the familiar Prince for an all new tale. But does the publisher hit the mark, or is this simply rushed fan-service hoping the cash-in on the buzz surrounding the upcoming Hollywood film?

Prince of Persia: The Forgotten Sands (PlayStation 3, Xbox 360 [reviewed], Windows PC)

Developer: Ubisoft Montreal

Publisher: Ubisoft

Released: May 18th, 2010

MSRP: $59.99

Instead of continuing where it left off with its The Sands of Time trilogy, Ubisoft takes The Forgotten Sands as an opportunity to fill in narrative gaps in the series. Set between the events of the original The Sands of Time and its follow up The Warrior Within, the title finds the Prince traveling to meet with his older brother, Prince Malik. A formidable commander and leader, Malik has taken command of a contested territory on the outskirts of their father’s land. When the Prince arrives, he finds that his brother’s army is already engaged in a heated, overwhelming battle. With his back to a wall, Malik unleashes the fabled army of King Solomon as a last resort. Thing don’t quite go as planned when the army turns on him , leaving the Prince responsible for helping defeat said army.

In many ways The Forgotten Sands feels like an apology for 2008’s Prince of a Persia, a “back to the roots” title that borrows heavily from the original The Sands of Time in a number of ways that will most certainly please fans. The first and most welcome return is in the game’s pure platforming and movement controls. Ubisoft doesn’t play with that original formula much, adopting nearly all of the Prince’s skills here, from wall running to swinging on poles to tearing into a banner with a blade for a sound descent. It all feels both familiar and tight, with Ubisoft providing some remarkably calculated and enjoyable environments to hop, jump, and shimmy around.